Brunon Lubas

Music Composer & Producer / Sound Designer / Game Audio Lecturer

Current Game Audio & Music Showreel



GAMES
Tomb Raider: Legacy of Atlantis: sound design
Star Trek: Infection: music
The Invincible: audio direction, music, sound design
- Best Polish Game Audio (Digital Dragons 2024)
- Paszport Polityki 2024

Ritual: Crown of Horns - music, sound design
Best Polish Game Original Soundtrack - Nomination (Digital Dragons)
Blair Witch - sound design
- Best Audio in a Polish Game - 1st place (Graczpospolita)
- NAVGTR Use of Sound, New IP - 2019 Nomination

Layers of Fear 2 - sound design, music
- Best Original Score - Video Games - Nomination (Hollywood Music in Media Awards)
- Best Polish Game Original Soundtrack (Digital Dragons)
- Best Audio in a Polish Game - 2nd place (Graczpospolita)
- NAVGTR Use of Sound, Franchise - 2019 Nomination
- Best Album of 2019 - Nomination (gamemusic.net)

The Lightbringer - audio direction, music, sound design
Vampire the Masquerade: The Coteries of New York - music
FILM
Nowy Horyzont by Tomasz Szwan - music
Radiant by Konrad Kultys - music
Stagnant by Konrad Kultys - music
Short film competition - 2023 selection (Music & Cinema Marseille)
The Mountain by Mikołaj Birek - music, sound design, mix
The Longneck Goodbye by the Satterfield Brothers - music
Something for Everyone by Creighton Satterfield (upcoming) - music




In-game music of The Invincible

Sound Redesign - Scorn, Warlock

Sound Redesign - SoTR



Stagnant by Konrad Kultys

Radiant by Konrad Kultys

The Mountain by Mikołaj Birek



Alpha Sardaukar - art project

Promo music for 11 bit

Music for 11 bit's online event



Live at Digital Dragons 2026 Gala

Live with Cracow Philharmonic

Live experimental music


About

I'm an award-winning composer, music producer, lecturer and sound designer working in the video game and film industries. With over 20 years of experience as a performing musician, I've collaborated with numerous bands and pursued solo projects. In Game Audio world, I have experience contributing to and leading a variety of projects - from small indie titles to AAA, going through full production cycles utilizing proficiency in both popular game engines and both middleware solutions - Unreal Engine, Unity, FMOD and WWise.
As a self-taught multi-instrumentalist, I strive to give my work a distinctive, experimental edge. Improvisation and the discovery of unique qualities within each project are central to my creative process.
In recent years, I've also become an educator, passing down the expertise on game audio and music production for Skvot.pl, Outpost Academy and Music Laboratory and giving lectures on these subjects.